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Game Audio Portfolio- Final Year

Individual University Project

During my final year, I chose to take the game audio module to further develop my audio knowledge and my editing skills. Over the course of the module, I developed the following skills: Recording sounds using Tascam's, editing and layer audio together in Audacity, understanding and implementing Audio effects (DSP) both offline and in real time, composing using Renoise, and creating procedural audio (e.g., wind) using Unreal Engine 5's metasounds system.

Taking on these various tasks helped me build a solid understanding of the game audio pipeline, supported by further research and analysis of audio across various games.

Listen to my Renoise Track:

LevelMusic_125
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Gallery

Video Showcase

© 2026 by Amro EL-Sheikh.

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