Game Audio Portfolio- Final Year
Individual University Project
Over the course of 10 weeks, my game audio module equipped me with both the practical and theoretical skills needed to work in the specialist area of game audio. I applied the theory in lecturers directly to my weekly lab tasks, using Unreal Engine's powerful audio features, with these tasks forming a core part of my assessment.
Over the course of the module, I developed the following skills: Recording sounds using Tascam's, editing and layer audio together in Audacity, understanding and implementing Audio effects (DSP) both offline and in real time, composing using Renoise, and creating procedural audio (e.g., wind) with Unreal's Metasounds system.
These eight weekly lab tasks helped me build a solid understanding of the game audio pipeline, supported by further research and analysis of audio in games. As a result, I received a First-Class grade.
Listen to my Renoise Track:
Gallery

This is one of the many Instances where I've used Audacity to apply DSP effects (audio effects) to a track. In one example, I used Audacity's effects to transform dialogue to appear as if its coming out of a radio.

Here I'm using Renoise and a free sample pack library to create an upbeat track for a beach-like level.

Here I created multiple sub-mixes for the various audio tracks I had in my project. Afterwards, I added them all to a Master mix to balance them all accordingly.

This is one of the many Instances where I've used Audacity to apply DSP effects (audio effects) to a track. In one example, I used Audacity's effects to transform dialogue to appear as if its coming out of a radio.