Game Audio Portfolio- Final Year
Individual University Project
During my final year, I chose to take the game audio module to further develop my audio knowledge and my editing skills. Over the course of the module, I developed the following skills: Recording sounds using Tascam's, editing and layer audio together in Audacity, understanding and implementing Audio effects (DSP) both offline and in real time, composing using Renoise, and creating procedural audio (e.g., wind) using Unreal Engine 5's metasounds system.
Taking on these various tasks helped me build a solid understanding of the game audio pipeline, supported by further research and analysis of audio across various games.
Listen to my Renoise Track:
Gallery

This is one of the many Instances where I've used Audacity to apply DSP effects (audio effects) to a track. In one example, I used Audacity's effects to transform dialogue to appear as if its coming out of a radio.

Here I'm using Renoise and a free sample pack library to create an upbeat track for a beach-like level.

Here I created multiple sub-mixes for the various audio tracks I had in my project. Afterwards, I added them all to a Master mix to balance them all accordingly.

This is one of the many Instances where I've used Audacity to apply DSP effects (audio effects) to a track. In one example, I used Audacity's effects to transform dialogue to appear as if its coming out of a radio.