Potion Master- Final Year
Game Jam project
Potion Master is a 2D potion-puzzle game developed for the Micro Jam 035: Wizard game jam. You must quickly drag and drop the correct ingredients into the cauldron to brew a spell. The potion and its recipes are completely randomised.
This game was also part of my assessment for my Rapid Prototyping module, where I was required to participate in three game jams.
Potion Master was created in a group of two: Myself, as the designer and programmer, and an artist. One of my goals with this jam was to spend more time iterating and prototyping before jumping into Unity. I had prior experience using Figma in university and non-university related work, so I utilised my knowledge to design a rough digital prototype to quickly test out the core loop. This new approach helped reinforce the importance of prototyping first, implement in engine later.
Figma Prototype
